Agile Games Conference

Agile Games 2017

Agile In An Imperfect World

Many people implementing or improving Agile in their company are doing so in less than ideal environments.  You have to work with what the dice give you.  There are factors of the people, the organization, and the environment that are harder to change than others.  The focus of this conference is dealing with these impediments, whether that means working around them or working with others to change them.  Games can be used to simulate the effects of changing these factors to decide which to focus on, or as a means of convincing others to focus on them.  Games can be used to analyze processes, system models, and organizational structures in a way that both scales down and exposes them, removing irrelevant and uncomfortable factors.  It allows you to talk in generalities instead of about specific people or details.

Keynote

by Harold Shinsato

Would there be a need to bring Agile to a perfect world? What if the world is perfectly imperfect, and what would that mean for how we bring Agile to teams and organizations? Since this is a Games conference, what does Game Theory say? James P. Carse posits in the book Finite and Infinite Games "There is only one infinite game." Perhaps any game you can finish isn't the game with your most important score.

What game are you playing when you do "the Agile"? What is your role and the role of those you serve? Oppressor, Victim, Rescuer, Challenger, Coach, or Author? And what do you think Authority and Responsibility have to do with it? And what of values, or God forbid, dare we ask about Love?

We will be using Open Space Technology (OST) the last day of the conference. OST seems impossibly simple, yet has frequently demonstrated astoundingly powerful effects. Many have said it's a perfect match for Agile because both OST and Agile revolve around self-organization. OST is also the core component of the Agile Alliance's growing AgileOpen program. What is the power of OST? And what is "Open Space" anyway? In this keynote you'll get to experience and play with these and other provocative and perhaps controversial questions and themes in a micro OST 'game' that you might consider bringing back to your own teams.

Keynote

by Laura Powers

The winds of Agile change are blowing – occasionally a tornado bringing dramatic, sometimes unexpected change, and other times a gentle breeze that changes little.  While you can’t control the weather, you can shape the climate around your team.  A team’s climate profoundly impacts engagement, collaboration and results.  AND it is something a team can co-create for itself – irrespective of the organization’s core culture.

In this interactive session, we will explore what an Agile climate is, how Agilists anywhere can influence it and the role that Agile games can play in fostering an awesome Agile climate, no matter what culture storms may be brewing beyond the team.

Monday April 3, 2017
Room Horace Mann Deborah Samson Thomas Paul Glass Breakout A Glass Breakout B Patio
8:00 AM Registration, Breakfast, Morning Games & Lean Coffee
9:00 AM Conference Open & Welcome
9:15 AM Keynote Opening Space, What’s Your Score with Harold Shinsato
10:30 AM Break
10:45 AM Workshops Agile Makes Me Lose Control
With Kim Pfluger & Jonathan Odo
Teams Want a Quick Game to Learn How To Deliver Value Faster
With Damon Poole &
Gillian Lee
Bring the Scrum Master a Glass of Water
With Michael Nir &
Wendy Wong
     
12:00 PM Lunch
1:00 PM Deep Dives Equip the “Inmates to Run the Asylum” 
With Jody Gold,
Amina Knowlan,
Tom Egan
Agile Scavenger Hunt 
With David Grabel,
Adam Charlton,
Shawn Peters
What’s really happening at Agile Games?
With Sara Ness
     
2:30 PM Break
2:45 PM Deep Dives Continued from 1 PM Continued from 1 PM Continued from 1 PM      
3:45 PM Break
4:00 PM Fast Games Energize Your Workshops with 3 Constellation Icebreaker Games 
With Mario Moreira
The Sorting Hat 
With Llewellyn Falco
Close Encounters of the Human Kind
With Sara Ness
Design Thinking, Lean UX and Agile walk into a dinner party
With Stacey Dyer
Optimist Pessimist 
With Steve Jaccaud
 
4:30 PM Fast Games Repeated Energize Your Workshops with 3 Constellation Icebreaker Games 
With Mario Moreira
The Sorting Hat 
With Llewellyn Falco
Close Encounters of the Human Kind 
With Sara Ness
Design Thinking, Lean UX and Agile walk into a dinner party 
With Stacey Dyer
Optimist Pessimist 
With Steve Jaccaud
 
5:00 PM Day 1 Close
6:00 PM - 8:00 PM Reception at Firebrand Saints, One Broadway, Kendall Square, Cambridge
             
Tuesday April 4, 2017
Room Horace Mann Deborah Samson Thomas Paul Glass Breakout A Glass Breakout B Patio
8:00 AM Registration, Breakfast, Morning Games & Lean Coffee
9:00 AM Conference Open & Welcome
9:15 AM Passing period to Workshops
9:30 AM Workshops Status and Power Improv
With Todd Charron
When Good Games Go Bad
With Laura Powers &
Jenny Tarwater
Empathy Map Game 
With Savvy Katham
     
10:45 AM Break
11:00 AM Workshops Winning! Using Improv Games With Teams
With Marah Rosenberg &
Spencer Arritt
What Would Your Mom Do
With Stacey Dyer
Achieve Perfection with Agile Innovation Games
With Mariya Breyer
     
12:15 PM Lunch
1:15 PM Afternoon Open Space - Opening Circle
2:00 PM Open Space - Block 1 Open Space - Block 1 Open Space - Block 1 Open Space - Block 1 Open Space - Block 1 Open Space - Block 1
3:00 PM Open Space - Block 2 Open Space - Block 2 Open Space - Block 2 Open Space - Block 2 Open Space - Block 2 Open Space - Block 2
4:00 PM Open Space - Block 3 Open Space - Block 3 Open Space - Block 3 Open Space - Block 3 Open Space - Block 3 Open Space - Block 3
5:00 PM Evening News & Day 2 Close
 
Wednesday April 5, 2017
Room Horace Mann Deborah Samson Thomas Paul Glass Breakout A Glass Breakout B Patio
8:00 AM Registration, Breakfast, Morning Games & Lean Coffee
9:00 AM Morning Open Space - Opening Circle
9:30 AM Open Space - Block 4 Open Space - Block 4 Open Space - Block 4 Open Space - Block 4 Open Space - Block 4 Open Space - Block 4
10:15 AM Open Space - Block 5 Open Space - Block 5 Open Space - Block 5 Open Space - Block 5 Open Space - Block 5 Open Space - Block 5
11:00 AM Open Space - Block 6 Open Space - Block 6 Open Space - Block 6 Open Space - Block 6 Open Space - Block 6 Open Space - Block 6
11:45 AM Open Space - Closing Circle
12:15 PM Lunch
1:15 PM Keynote Co-Creating an Awesome Agile Climate in an Imperfect World with Laura Powers & Jenny Tarwater
2:30 PM Break
2:45 PM Closing Activity - "Ideas to Action" with Jason Tice
4:00 PM Conference close
4:30 PM End of Conference

 

Deep Dive

Presented by: David Grabel,
Adam Charlton and Shawn Peters

Whether a team is just forming or looking to hone their teamwork, a scavenger hunt gives them a fast-paced, time-boxed opportunity to share experiences, collaborate, explore their surroundings & just have fun together. It can also be an organic way to teach and apply agile values and principles. In the tradition of the MIT Mystery Hunt – one of the world’s oldest and largest scavenger hunts- join us for a hunt around Cambridge and Boston to solve riddles, find clues, and rack up points in pursuit of the first-place prize.