Agile Games Conference

The theme for the 9th annual Agile Games 2018 is High Performing Teams, Start with Psychological Safety.

Google's Project Aristotle showed that team performance is indicated by one primary attribute: Psychological Safety - the degree to which team members can speak up without fear of retribution. Amy Edmondson has shown that psychological safety and accountability create the most productive teams. This conference will explore ways to use serious games to significantly improve team performance by increasing psychological safety and other key attributes.It will focus on using games, collaborative activities and interactive exercises to support the values, principles and practices of lean and agile.

This 3-day event will feature interactive sessions that allow attendees to gain hands-on experience in using games to help better understand agile values & principles. The program also typically includes sessions where games & exercises are used in applied settings supporting software development and business agility – examples include: using games for product design, road mapping, team chartering, etc. 

 

Submit a proposal for a session or  game at Agile Games 2018 here until 01/26/2018

 

 
We are asked to participate in at various activities at conferences and corporate training events.
These can be uncomfortable.

Some ask people to reveal very personal feelings or facts about their history.
Some ask them to experience uncomfortable situations: "roleplay that you are talking to a colleague about his personal hygiene problems."
Sometimes otherwise harmless games risk psychological safety by triggering impostor syndrome or math phobia.
Others are so safe and abstracted from reality that they lose their message and are seen as frivolous wastes of time.

How do we steer between frivolity and personal risk?
Let's explore guidelines for safely sharing games that teach.
 
 
 

Endless meetings, employees’ disengagement, blame and a lack of trust. These are just a few symptoms of a culture of fear in organizations. As contagious as smallpox used to be, fear can affect individuals, teams and organizations, significantly reducing their innovation and learning ability.

Let’s explore how to use games to Stop the fear pandemic! We will start with how to introduce your organization to agile games designed to increase empathy, build connections and practice risk taking in a "safe to fail" setting. Whether you are coming from a conservative company or a startup with experimental mindset, you will learn how to find a game (or two) suited for your own game-readiness level. We will experiment with games and techniques to undo the “learned helplessness” on an individual level and discuss agile practices that are effective in establishing trust and helping teams navigate conflict. You will experience how “Helpful Cassandras”, “Things That Suck” and “Kill the Project” area few of the numerous ways to promote the culture of psychological safety in organizations. Everyone will get to experience a round of the "Fear? Eradicated!" game and join the mission of growing fearless high-performing teams in your company.

tim ottingerTim is a long-time programmer (since 1979), reviewer, speaker, writer. He has been active in many of the big changes in software over the past 36 years (including Design Patterns, Object-Oriented Design, and Agile software development).In addition to his contributions in "Clean Code" and "Agile In A Flash", Tim's articles appeared in the C++ Journal, Pragmatic Bookshelf, InfoQ, CIO, and SmartBear.Tim is one of the crew of experts at Industrial Logic, a premier agile consultancy, eLearning vendor, and thought leader. Here he joins with other industry experts to help people develop the skills that will make them awesome.Tim muses about of his experiences and ideas on the Agile Otter blog and the Industrial Logic company blog.  Tim has writing credits in Agile In A Flash, Clean Code, and many articles scattered through old magazines and the world wide web.He is interested in becoming more effective and valuable, and in helping others do the same.
Pylayeva Dana AgileGames photo

Dana has over seventeen years of diverse experience encompassing robotics, software development and operations as well as agile coaching, facilitation, brain-friendly training and game design. As an Agile Coach at Hudson’s Bay Company, she is leading the agile transformation initiative and secretly sneaking agile games into the most serious and conservative parts of the organization.


Author of “Introduction to DevOps with Lego, Chocolate and Scrum Game”, she has been able to facilitate the game in twelve countries over the last three years. Enthusiastic collaborator, she builds communities, organizes conferences and connects with agilists around the world.

Dana is the founder of Big Apple Scrum Day conference in NYC, co-organizer of NYC Scrum User Group and a co-chair of the Learning track at Agile 2018.