We are asked to participate in at various activities at conferences and corporate training events.
These can be uncomfortable.

Some ask people to reveal very personal feelings or facts about their history.
Some ask them to experience uncomfortable situations: "roleplay that you are talking to a colleague about his personal hygiene problems."
Sometimes otherwise harmless games risk psychological safety by triggering impostor syndrome or math phobia.
Others are so safe and abstracted from reality that they lose their message and are seen as frivolous wastes of time.

How do we steer between frivolity and personal risk?
Let's explore guidelines for safely sharing games that teach.